Hello and thank you for checking out my submission for Jackie Codes Game Jam! The theme selection is ALCHEMY. This is my second Game Jam, and I learned about it halfway through its  week-long duration. The original submission was quite jank, but I have polished the game quite a bit since then!

Here in Potion Smasher you are an alchemist who is smashing button combos to brew potions as quickly as possible. When you open your doors, you have customers line up quickly who have varying levels of patience, happiness, and wealth along with their potion request.

To play, use the WASD / Arrow keys to input combos. If it is a valid combo it will automatically register, and the game will clear out your input if you have entered a combo that won't resolve into anything. 

By default, the latest potion you brew will be served to the first customer in line, unless you have manually clicked on a different customer. It is in this way you can decide who you serve first (based on what's on hand, what is easiest to brew, the wealth of the customer, etc).

If the potion you brew does not apply to the first customer in line or the selected customer, it will go into your Potion Stock which can hold a maximum of FIVE potions. You can sell from these by selecting a customer with the desired potion.



Available potion recipes can be found in the Potion Book to the left of your Input field!

Controls

W / Up Key - Up Combo

D / Right Key - Right Combo

S / Down Key - Down Combo

A / Left Key - Left Combo

Tab - Opens the recipe book

Space - Clear current input (if you started an ingredient / prep you didn't intend to)


Planned Roadmap:

  • The types of customers you get are impacted by how you decide to serve them: if you skip the line often you'll get impatient, grumpy customers - if you always uphold the line your customers will get more patient overall, but may not be as wealthy
  • Potion discovery - I didn't intend for all potions to be known outright, I wanted the player to have to juggle between trying to unlock more valuable yet difficult potions while still making sure to sell enough potions that they can make rent.
  • Gamepad support
  • Animations for serving customers & brewing potion

Credits:

Solo dev - parasa (discord)/nicobulus (twitch)

Art was done by me in Aseprite or panels within Godot

Sounds are commercially licensed to me through Splice

Fonts are default Godot setting.

Comments

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The concept is really cool, I'll be happy to see a refined version of this entry later!
At the moment it's a bit hard to understand how to control the potion smasher because you don't know what to press.
And I probably have a bug that doesn't me let sell potions to the customers! Keep it up!